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Old Marine Anchor

Hello everyone! Glad to present you my work! In the process, I wanted to optimize my game model creation process as much as possible and achieve high goals in model detailing.

Cinematic scene maded in UE5.1 using Megascans

Modeling in Blender
Sculpting in Zbrush
Retopology in Topogun
UV Unwrapping in RizomUV
Baking and Rendering in Marmoset
Texturing in Substance Painter

Level of Details renders using 2 UDIMs textures 8k

Level of Details renders using 2 UDIMs textures 8k

Gameready model with scalable UDIMs texture (2-4k). Rendered in Marmoset

Gameready model with scalable UDIMs texture (2-4k). Rendered in Marmoset

Wireframe, 4818 tris

Wireframe, 4818 tris

UDIMs represented by color

UDIMs represented by color

Sculpting details maded in ZBrush

Sculpting details maded in ZBrush

Refboard

Refboard

Unreal Engine viewport view

Unreal Engine viewport view