Hello everyone! Glad to present you my work! In the process, I wanted to optimize my game model creation process as much as possible and achieve high goals in model detailing.
Cinematic scene maded in UE5.1 using Megascans
Modeling in Blender
Sculpting in Zbrush
Retopology in Topogun
UV Unwrapping in RizomUV
Baking and Rendering in Marmoset
Texturing in Substance Painter